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The esports is witnessing a major surge in terms of both viewership and as well as revenue generated. The revenue of the esports is estimated to be $1.1 billion in 2019, which was mostly from advertising, sponsorships, and media rights in the live events held in arenas with thousands of audiences. A detailed report on the revenue of esports was released by Reuters, an international organization that offers top business and market news updates. However, other revenue sources like ticket sales, merchandise sales, etc. were not included in this report.  

What drives the industry?

Although esports has been in the market since the beginning of the 80s and people liked the concept of competition that focused on video games, it has gained immense popularity in recent years. Immersive games like League of Legends, Fortnite, and DOTA are the key players in the movement. Earlier people enjoyed playing Starcraft and Counter-Strike. However, the popularity of esports has exploded over the last few years and been accelerated in the path to becoming a prominent industry in the market by online streaming platforms such as Twitch. It is a platform where people can stream their gameplay videos and interact with their fellow gamers. They can also join communities on the platform to interact with people all over the world in real-time.

The gamers will keep streaming their gameplay on the platform, and their subscribers need to pay a fee to watch the gameplay and also will get exclusive features that are not available to normal users in the app. Twitch also telecasts live esports tournaments around the world where fans can cheer for their favorite team or player and can also interact with each other in chat rooms as they watch the live game.  

What drives the gamers?

Due to this exponential growth in the esports industry, top gamers around the world are getting paid in accordance with their work. This is very similar to ‘real-life’ sports wherein the top performers will be paid. Ninja is the alias of Richard Tyler Blevins, a professional gamer and YouTube personality from the US. If reports are to be believed, he made more than $10 million from subscriptions, tips, and endorsements in the previous year. People rush to watch their favorite gamers going head-to-head in tournaments. One such example is ESL ONE DOTA 2 finals that were held in 2015. The audience count was over 50,000, as it was considered as one of the most popular tournaments in the industry. The top prize pool was announced as $2.13 million. 

Where esports betting comes in?

Esports is no different than everyday sports that most people are familiar with, where two sides face each other in a competition held in an arena. The people can choose to bet on the winning team based on their personal interests. The same procedure is followed in esports too, where the people can bet on esports betting apps. The popularity of esports betting apps is growing alongside esports in the market.

Esports is expected to become a $1 billion industry in the forthcoming years. People are expecting to see the upward trending growth of the entertainment world, especially for esports as developers are striving to find better ways to bring value into space. 

Bottom line:

Esports betting software will continue to change the fundamentals of sports betting across the world. It is set on the path to push the industry further, to set a course for expanding all over the world, and to make games even more interesting in the future.

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